Since people say I write too much, I will keep this brief:
1. Rules - Don't swear and don't have more than one account per computer, per player, or per internet connection.
2. Warp. You have 33% chance of finding a planet via the warp, and 20% chance of losing your ship. Warp is within +/- 15 spaces on first two dimensions (x,y,0) from center of galaxy. Only fighters can go through the warp.
3. Battle zone. The center of the galaxy. Don't go there. It is dangerous. If you insist on going there, get out fast, probably via the warp. If you want to lose your ship, hang arround and try to kill someone else's ship. You will die.
4. Probes. They probe for planets only, with 160 spaces basic range and 400 spaces in all directions with full upgrades. Upgrades are important for probing as range increases as the CUBE of distance, so 400 spaces cubed is 15.6 times more space volume probed than 160 spaces cubed.
5. Market. You can sell resources on the market to get credits to be able to upgrade your probing technology or increase your planet limit from 25 planets (normal) to maximum 50 planets, at a cost of 50 credits per extra planet capacity.
6. Nearby. Allows you to find planets within +/- 1000 spaces of planet from which you are using nearby (a button on the left of planets screen). If you have a nearby, that player can see you as well, so take it or risk losing your planet.
7. Double nearby upgrade. Probably not worth it. Mostly finds two planets in same system, but can sometimes be useful in seeing past solo HW planets that you would not be able to take or see past.
8. Buildings. Good for increasing shield points and making additional resources on planet. Pays back cost of building them in about 4-6 days of owning the planet with a building. Need 15 million defense for each level you want to build (45 million defense for level 3) for normal buildings, and 1 million defense per turret to build them. Buildings are lost if planet is captured or if you leave planet, but planet with buildings can be GIVEN to another player.
9. Attack/defense. Attack formula = Troops x (1+experience/100). Defense formula = (Troops + Energy) x (1 + (shields / 8). Defense lost from attack = Attacker strength. Ship to ship attack = defending defense loss.
10. Resource limits. 15 Million for all resources gathering and holding limits, but interest paid of 1% per day can result in more than 15M on planet, but not more than 16,777,215. Gathering points increase one point per month for all planets up to 20 points maximum.
__________________________ "Of all the things I have lost, I miss my mind the most."
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