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quack Posted: 04:02:13 22nd May 2005

Posts: 92

Topics: 15

Gender: Male



i dont know hot to train so it doesnt bother me yet :D




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Chaos Posted: 05:06:20 22nd May 2005

Posts: 6679

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Location: Lithuania

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I like those changes. Next round assault limit will be 200 exp anyway. And those changes will bring chaos and anarchy and shake the inactive galaxy of SL :D




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Professor Posted: 05:53:39 22nd May 2005

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By the way, the only changes being rolled out mid round are bug fixes which were posted on the SL bugs topic in the support forum. No changes in exp or defense are being made mid round.

Obviously, fixing the bug in attacker resource loss is the largest impact bug fix which has been rolled out. Why did I do that mid round? Well, the best answer was I was doing a lot of training (650 exp without the bug fix) and kept thinking how stupid it was that we could not just fill up assault and have the right amount of resources lost from the assualt after a successful attack. So, I looked that the SL Bugs topic, and this bug was there (not posted by me), and I fixed it.

Training is much better now. I am still a lot slower than some at training (I am not a young man, so click buttons slower than some players). But, I like it much better now and am training to sell some assaults and increase my defense. Almost done with training my first assault to max and will be selling it soon. Since I really don't need to win credits and have noone I feel strongly about attacking, I prefer to sell the trained ships and collect the defensive resources to beef up my strength now.

So, bugs will continue to be fixed (oh yeah, the defensive resource bug was another big impact fix, but it too was clearly a bug that needed to be fixed).

New policy changes, such as defensive formula changes, will happen on June 1st.

My recommendation is to avoid attacking anything with large defense on June 1st, as the outcome will be changed at some time during that day. Between 12:01am and 11:59pm on June 1st, the game will be open, but changes will be made and outcomes might surprise you. So, be careful about large attacks that day.




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Griffin Vengance Posted: 06:10:12 22nd May 2005

Posts: 3292

Topics: 197

Location: United Kingdom

Gender: Male



lol lol lol lol from griffins m8




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Proof that nagging really does work!

MBIK Posted: 07:58:40 22nd May 2005

Posts: 1832

Topics: 84

Location: Lithuania

Gender: Male



Don't you think that NP ship trader's traidings could be stopped now? I think it's too big profit to sell assaults for 12mln now :S




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Professor Posted: 09:02:08 22nd May 2005

Posts: 5830

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Interesting idea! Humm, let me think about that.




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"Of all the things I have lost, I miss my mind the most."

Chaos Posted: 09:28:47 22nd May 2005

Posts: 6679

Topics: 367

Location: Lithuania

Gender: Male



Makes sense, because fully trained assaults will be valued a bit less over next 9 days.
However, if you do changes to NP Ship Trader, then you must do changes to that bidding for 2*2500 exp assaults, because it, like ship trader, was started before changes to training were made :)




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MBIK Posted: 09:35:08 22nd May 2005

Posts: 1832

Topics: 84

Location: Lithuania

Gender: Male



As for now I can train very quickly, and I've calculated that I earn 40k troops per minute (if I sold that ship for 12mln troops) :out:




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Professor Posted: 22:26:46 22nd May 2005

Posts: 5830

Topics: 405

Location: China

Gender: Male

ISP: MSN



At least, you earn this until you make a mistake and lose a trained assault.

However, in response to requests such as there, the purchase of trained assaults will cease on 26th of May. The sales of trained assaults will also cease on that same day.

Assaults may be used until the end of the round, but may not be SOLD after May 26th.




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"Of all the things I have lost, I miss my mind the most."

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