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Professor Posted: 01:59:56 3rd Sep 2005

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To be honest, I don't know. Iiridayn knows and Kotica and DAngel a few others on the SL Concil, but I intentionally did not look at who submitted them with the exception of the first one, as I immediately recognized that as the Warp from Merchant Empires. I asked who submitted that one, and Iiridayn (Michael) told me it was from Andy. Nice picture, but I voted against it myself as I think it would be better to have something original to our community if we can.




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Chaos Posted: 06:14:26 3rd Sep 2005

Posts: 6679

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Location: Lithuania

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Am I too late?

OK first, most "warps" look like minature galaxies, I think they should look more like black holes or smth...

Ship detection range. Can I have your attention please? :D Probe range or nearby range is WAY WAY too large!! You could scan around your planets with them and find assaults at once. Shall we have to send our assaults 1000 clicks from planets and then fly on extreme or click manually?




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DAngel Posted: 08:06:18 3rd Sep 2005

Posts: 743

Topics: 57

Location: United Kingdom



You can find out who entered what at

http://www.indagalaxy.co.uk/default.asp?Content=Warp.htm

The top 5 entries are highlighted, the page will be updated when the winner is chosen




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Reebok LT Posted: 09:25:58 3rd Sep 2005

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Location: Lithuania

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probe detects ships something stupid i think




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Whitbread Posted: 14:44:11 3rd Sep 2005

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I think that ship detecting should be an upgrade like hyperdrive or pirate but a damn expensive. Planets should NOT detect ships.




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Chaos Posted: 14:48:40 3rd Sep 2005

Posts: 6679

Topics: 367

Location: Lithuania

Gender: Male



I'm telling you there will be a problem, a single probe can do 250 squares to each direction (right?) and if it'll detect ships we'll have to send them thousands of squares away from the planets... :S
I think there should be a special probe for ship detection with much lower range.




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Whitbread Posted: 14:53:23 3rd Sep 2005

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That sounds like a good idea. Or maybe if you select the ship detection upgrade, the range just automatically decreases. Saves having to introduce a new ship.




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cagalli Posted: 18:42:05 3rd Sep 2005

Posts: 266

Topics: 8

Location: Canada

Gender: Female



Hey what you know, two of mine are in the top 5.

I'm surprise seeing that other people looks better than my.




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Professor Posted: 21:23:37 3rd Sep 2005

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Another option is probe can detect ship being in area, but not exact coords of the ship. Like intrusion detection is now. Which goes about as far out as probe detection already.




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Professor Posted: 21:34:04 3rd Sep 2005

Posts: 5830

Topics: 405

Location: China

Gender: Male

ISP: MSN



Survey results on WARP selection:

#2 won with total score of 50 points (love it is 2 points, hate it is -2 points)
#1 in second place, with 40 points.

Results on ideal or target number of planets:
16 voted for 18k planets
14 voted for 15k planets
14 voted for 12k planets
14 voted for 10k planets
3 voted for 8k planets
0 voted for 6k planets

Outcome - we will keep adding planets at one system every 10 minutes, automatically, until number of planets reaches 12k. Then, speed at which planets are added will be cut to half that level until planets reach 15k. If planets drop below 12k, speed will be increased to 10 minutes per new system added again. If planets hit 15k, speed of planet addition will be reduced by half again.




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