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avis Posted: 16:40:50 2nd Jan 2006

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Red Knight Comet an FYI for you.

Professor posted this about turret shots:

Ammo for turrets is uranium, and it must be on the planet for turrets to fire. You will need 5k uranium PER SHOT even though turrets only do an average of 5k damage per shot (actual damage can be 0k, 2.5k, 5k, 7.5k, or 10k per turret, but average damage is 5k). A reasonable rule of thumb is to have 20k uranium on the planet per turret so your turrets can have multiple shots against invading fleets. So, for 100 turrets, you should have 2 million uranium as ammo.

It's 5k per shot not 10k per shot ;)




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RedKnightComet Posted: 16:46:23 2nd Jan 2006

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originally he said 10k




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Bigman Rick Posted: 16:47:43 2nd Jan 2006

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he did say 10k at some point but the first post in this topic tells u everything




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MadMax1967 Posted: 03:57:39 3rd Jan 2006

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so if I'd have 100 turrets and my planet would be attacked by a fighter, will all turrets shoot and I'd loose 500k uranium just to destroy that fighter?





Could U Please answer this question Professor? :)




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Hope Posted: 04:16:22 3rd Jan 2006

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Im prerty sure the answer is no :P

Turrets to my knowledge attack a fighter and fighter attacks back, if turret is destroyed then next turret attacks etc




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AGUX Posted: 09:03:06 3rd Jan 2006

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one by one? :S




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Hope Posted: 09:45:47 3rd Jan 2006

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i have no idea :P




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Devona Posted: 11:10:00 3rd Jan 2006

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it would have to be one at a time or until that turret is destoyed. if all one hundred turrents fired at once then a fighter would have to absorb on average 500k damage... for some reason i dont see this happening :P

Heres a stupid question tho... a Warp Disrupter built only on one planet covers all 3 planets in that system from the warp riggghhhttt ?




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Bigman Rick Posted: 11:38:10 3rd Jan 2006

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no it covers the planet it is built on




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Devona Posted: 11:58:37 3rd Jan 2006

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isnt that a bit pointless if u have 3 planets in a system. I might not own the other planets in the system, i can hardly build on those...




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