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Topic Title: CHANGES COMING SOON (Simple Topic)

Topic starter: Professor

Topic started: 21:47:15 22nd Mar 2006

Posts: 45 Last post: 18:29:53 3rd Apr 2006 by MageofMaddness

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Professor Posted: 21:47:15 22nd Mar 2006

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With the start of the April round, there will be some significant changes coming:

1. No more points for resources on planets. Only points are for killing ships or capturing planets.

2. Building levels will increase to four levels from three. Cost for a level four building will be twice the cost of a level three building, and it will add four resource production points. All buildings with three levels now will have level four option added, which will require 80 million total defense to build this fourth level building on a planet.

3. Interest for troops will be reduced from 1% per day to 0.5% per day, and interest for all other resources will remain at the current 1% level. Filas, Hope, Iiridayn and a few others feel that this is not enough of a change, but it is as far as I am willing to go without stronger support from the overall SL community for a larger change.

Warning: Interest rate on troops in May will drop further if the level of HW attacks and points earned per round remain at historically low levels. Thus, please be aware that further reductions in interest on troops are likely in the future.

4. Warp will move every 15 minutes, as was the case a few rounds ago before changes in December to reduce the frequency of HW losses. The probability of finding planets will also increase slightly, and risk of losing ships will decrease slightly, but with actual percentages not published and only able to be discovered by experience. I am tired of people complaining that their experience of losses is different from average probability, so prefer to leave it as SOME risk of loss and SOME probability of finding planets, but with risk lower and probability of success moderately higher than now.

5. Maximum credits that can be purchased in any round by any player for themselves (or by others for their account) is 5000 credits ($50.00 USD) per round. This limit applies to all players, including me, starting with April round.

6. Flexible fighters allocation between attack and defense will be implemented as soon as coding can be developed, and may be introduced during a round in mid-April or mid-May, as soon as the programming is done and these are ready.

There will be no change to SP Confederation planets defenses, shield strength, new ships, or new buildings in April.




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Rukna Baisioji Akis Posted: 01:53:34 23rd Mar 2006

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5000 credits are more than 10M T per round. I don't see any difference here :shrug:

As for the warp, all these changes will also make no difference. The battezone will still be a dead area. All ships allowed/no probability of losing a ship/no player planets found - this should have been in the survey.

Other changes are welcome. Although 4 lvl buildings already mean we don't need any interest at all to keep Hws in the game. Interest is very unfair for new players which won't ever be able to compete old millionaires. Personally i think increasing buildings power is a good way to get rid of interest at all :)




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Berserkas Posted: 04:48:26 23rd Mar 2006

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i agree with Rukna :shrug:




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Warp rules :P

Shadow Stalker Posted: 08:44:05 23rd Mar 2006

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some people will NEVER be happy




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Berserkas Posted: 08:55:17 23rd Mar 2006

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why not ;)




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Warp rules :P

Shadow Stalker Posted: 08:59:17 23rd Mar 2006

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because their pig headed morons




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Ice Shardz Posted: 09:01:19 23rd Mar 2006

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10mil T is a alot of troops yes to buy in one roud but the game needs to be maintained and I mean we have to compromise somewhere so its al right with me, I just dont want someone buying 200mil T every round and just owning 10mil T can barely train 8 assaults and that is not that many so its ok.




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Naltsa Abe Posted: 09:44:57 23rd Mar 2006

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Thank neggy, really, at least some people can see the sence in this, 5000 is more than many will use, and while it may still be high, not many players are accually buying credits, I don't cause i'm not active enough lol, but thats not the point. 5000 is a fair number, and i accually wonder prof has anyone accually exceeded that amount besides yourself?, have you?




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Ice Shardz Posted: 09:48:06 23rd Mar 2006

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30min ago I had over 7k creds, so yes Abe, and zyx posted that he had 10k creds. So yes people do have over 5k creds at points in time.




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Naltsa Abe Posted: 10:24:04 23rd Mar 2006

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yeah they may have more now, but accually buying them i mean




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Naltsa Abe, The one, the only, the craziest welshman in the game!

You may have the troops and the assaults to go with them, but always remember....

I have crashed the server!!!

Ice Shardz Posted: 10:42:49 23rd Mar 2006

Posts: 1145

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Location: United States

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ISP: Verizon



Max said he bought creds some rounds and that he was not ashamed of it as did some other players.




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