| mythics | Posted: 17:34:28 21st Nov 2006 |
Posts: 851 Topics: 69 Location: United States Gender: Male |
oh no, this arguement again...i think this will exist forever and we never will come up with a decent solution beyond the new server (thus new version of SL)
|
| Gold Rush | Posted: 22:35:52 21st Nov 2006 |
Posts: 2969 Topics: 382 Location: United States Gender: Male |
Comodore i havent attacked a major hw recently... i have been saving for a special target
|
| Comodore | Posted: 06:31:41 22nd Nov 2006 |
Posts: 111 Topics: 13 Location: Albania Gender: Male |
Good luck with your attack, although i doubt you will gain more than a maximum of 30% of what you will lose in the attack. Acoording to me thats not a very good bargain, at least not for some funn that lasts mere minutes.
|
| Griffin Vengance | Posted: 19:35:44 22nd Nov 2006 |
Posts: 3292 Topics: 197 Location: United Kingdom Gender: Male |
Problem is, credits simply don't mean that much to some people, and Commodore, you gain a lot less then 30%; you have to train the assualts as well, around 1.2 mill per. 50 assualts, and you're throwing over 80 mill troops at a 75 mill defended h/w; a loss.
|
| Bert2 | Posted: 19:49:48 22nd Nov 2006 |
Posts: 2477 Topics: 101 Location: United States Gender: Male |
Actually the current system will lead to much, Much more attacking. It's just the sprint players who don't see this....
|
| TallDude3rd | Posted: 03:25:26 23rd Nov 2006 |
Posts: 1850 Topics: 37 Location: Netherlands Gender: Male |
If attacking comes cheaper, noobs will take even longer to build up. The game isn't ment to be for easy attacking and over-active gameplay. ppl who are really active can pirate more, probe and find more etc.
|
| Comodore | Posted: 04:44:25 23rd Nov 2006 |
Posts: 111 Topics: 13 Location: Albania Gender: Male |
Griffin, yes i reckoned troops/energy remaining (at least some % of it) would be difficult to program. However i believe the automated credit award system would not be as difficult to program (although i am not very familiar with programing and would not know exactly how difficult it is).
|
| TallDude3rd | Posted: 07:26:41 23rd Nov 2006 |
Posts: 1850 Topics: 37 Location: Netherlands Gender: Male |
There are players training 50 assaults... That's a LOT of time invested. A lot of players CAN train that many assault but do not invest that amount of (boring clicking) time in the training.
|
| Bert2 | Posted: 08:32:45 23rd Nov 2006 |
Posts: 2477 Topics: 101 Location: United States Gender: Male |
Maybe we need a new training building that can autotrain but drains res from the planet in order for it to do so....This would increase attacks
|
| RioGrande | Posted: 08:34:38 23rd Nov 2006 |
Posts: 972 Topics: 132 Location: United States Gender: Male |
08:30:09 | LordAiron planet ArmorBase 002 has been captured by SmartFox, LT Confederation.
|



i have a goal i aim for... when i get it i can rub it in everyones face thill i rebuild and do it again... also with 50 planets it dont take months to rebuild
.... and u gotta pick ur targets wisely to get somethin out of it 



and it would not be convenient for me to increase attacking. However, personal convenience should not be on our minds while thinking about these issues.

