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Topic Title: Using market to transfer resources (Simple Topic)

Topic starter: Chaos

Topic started: 14:25:59 7th Feb 2007

Posts: 8 Last post: 08:58:33 8th Feb 2007 by Chaos

Chaos Posted: 14:25:59 7th Feb 2007

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I think some restrictions should be implemented to prevent people from using market to transfer resources (for example, from/to captured planets). I don't think it was intended for people to use to transfer resources without any risk.
Maybe add minimum time in which resources must stay on market (maybe 10 mins).




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Chaos Posted: 14:26:58 7th Feb 2007

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Oh and also if ships don't need homebases anymore, why not remove that useless feature now? :D




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cork Posted: 14:32:57 7th Feb 2007

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I don't like it because sometimes I want credits faster than 10 minutes.

The second question would be because it would change the position of the other buttons and it would take time to code. Not really in the way or anything.




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Arcanix Posted: 14:41:18 7th Feb 2007

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The second question would be because it would change the position of the other buttons and it would take time to code. Not really in the way or anything.

lol, removing a feature= less code not more ;)


cork Posted: 14:49:40 7th Feb 2007

Posts: 393

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Location: United States

Gender: Male



It would take time to remove the code then.




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Naltsa Abe Posted: 16:18:55 7th Feb 2007

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this was an oversight but not one that could have been forseen

A time limit i think would be good

Even if it was implemented as a building

A very cheap building maybe even free, but it takes say an hour before you can trade using the market

therefore cork, would be happy, chaos would hopefully be happy, but most importantly this oversight is gone




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Chaos Posted: 05:12:13 8th Feb 2007

Posts: 6679

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Location: Lithuania

Gender: Male



>I don't like it because sometimes I want credits faster than 10 minutes.

Nah, I just mean you can't take resources from planet A and put them to planet B instantly. You'd have to wait 10 mins before being able to remove them from market. But they could be bought instantly by *other* players. Not sure if this would be hard to code :S




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cork Posted: 06:44:29 8th Feb 2007

Posts: 393

Topics: 17

Location: United States

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Your way Chaos, you could just do it through a friend or someone in your clan. I doubt many people would do it this way because of the hassle, but it might be worth it after capturing AIF's planets.




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Failure is not an option, it comes bundled with your Microsoft product.
Just when you finally make something idiot-proof, someone goes and builds a bigger idiot.
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Chaos Posted: 08:58:33 8th Feb 2007

Posts: 6679

Topics: 367

Location: Lithuania

Gender: Male



At least it would make things harder :P




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