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Egis Posted: 17:26:42 13th Oct 2012

Posts: 62

Topics: 8

Location: Lithuania

Gender: Male



It will be always imbalance, cos some people spending more time here some less... :)


Tom Bomadial Posted: 18:54:01 13th Oct 2012

Posts: 423

Topics: 76

Location: United States

Gender: Male



I have often said that us players can clear out the HW's that are just blocking the game!
There is little need for interclan warfare when there are so many ripe targets out there.




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EL Posted: 04:14:30 14th Oct 2012

Posts: 1684

Topics: 176

Location: United Kingdom

Gender: Male



Yeah but if you have one certain clan such as LT who will keep taking Hws of yours, it makes it harder to clear those HW;s :/


General Stonewall Posted: 10:25:59 14th Oct 2012

Posts: 2187

Topics: 23

Location: Costa Rica

Gender: Male



In many ways I think that a reset really wouldn't solve much:
1. Yes it would get us all on a level playing field again
2. It would bring back a handfull of old players that have wanted a reset
3. BUT I'm conserned that it would be a boom and bust period where after a while everyone goes back to their old playing strategies that have worked well for so long and a year or two later we're talking about another reset.

And at the risk of making more work for Iiri, I'll just ask about the idea of having SL2 turned into a round long game that resets every month. Could it be done?

I also think that Tom has a great point if we take out all the old HWs that act like sheilds between systems, I think that coul really spice some things up in a couple months or so.:shrug:




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Egis Posted: 16:53:59 14th Oct 2012

Posts: 62

Topics: 8

Location: Lithuania

Gender: Male



That's why there was Fatelords :)


Wizardro Posted: 14:43:10 15th Oct 2012

Posts: 437

Topics: 100

Location: United States

Gender: Male



I think a moderate reset would be beneficial.. im more traditional.. I would hate to have to start ALL over again but i miss the times where assaults were met with fighters and piracy.. gave me a rush i think maybe things are too stagnate, too spread out.. turrets kinda stopped HW taking for me.. i think they are TOO much maybe a few ya as a warning system, cause thats really all they are.. just give you time to intercept your attacker.. i remember when i had a program that which made an alarm go off if my hw was underattack lol




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Zerohours Posted: 15:21:41 15th Oct 2012

Posts: 2438

Topics: 287

Location: Canada

Gender: Male



Well, prof killed it by making HWs the only way to go. I did it. It only makes sense from a long term standpoint.
Perhaps a monthly resetting one would be fun. Could it be run on the same server? I would actually quite enjoy playing every couple months!




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Egis Posted: 16:58:02 15th Oct 2012

Posts: 62

Topics: 8

Location: Lithuania

Gender: Male



They need to put restriction that everyone would be able to have only one homeworld and that would solve the problem i think :)


EL Posted: 06:29:20 16th Oct 2012

Posts: 1684

Topics: 176

Location: United Kingdom

Gender: Male



1 Hw and planet cap to 100 :)


General Stonewall Posted: 17:32:16 16th Oct 2012

Posts: 2187

Topics: 23

Location: Costa Rica

Gender: Male



No way way to long to harvest especially if I can't let them build up. We need to make more insentive to attacking and clearing out the old HWs




__________________________
-People in the dark cause accidents, accidents in the dark cause people.

-Eternal Light "Yeah, You pretty much just "Head F****d me".
-Eternal Light"Ill get training them now your highness"

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