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Topic Title: FLEETS! (Simple Topic)

Topic starter: Zygimantas

Topic started: 14:30:16 17th Feb 2004

Posts: 10 Last post: 11:19:51 19th Feb 2004 by Zygimantas

Zygimantas Posted: 14:30:16 17th Feb 2004

Posts: 365

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Location: Lithuania

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Yes, fleets in SkyLords! Now you can create a fleet to change location of multiple ships in one click.
Please check Intergalactic Flight for more information.


Galagher Posted: 14:34:03 17th Feb 2004

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YAHOOOO... Thanx a bunch ZIGI... Your the best




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Fire Demon Posted: 14:41:38 17th Feb 2004

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AWESOME! only one question.. does the uranium only have to be on one ship?




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AdvocatusDiaboli Posted: 14:46:45 17th Feb 2004

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This game is getting better and better... u like my planet limit next round zygi, belive me!




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Zygimantas Posted: 14:48:16 17th Feb 2004

Posts: 365

Topics: 79

Location: Lithuania

Gender: Male



No, all ships must have enough uranium. It is not some kind of huge ship with many small ships inside. It is a fleet, group of many spaceships.


YuGi Posted: 15:39:59 17th Feb 2004

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yes brilliant zygi




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Wannix Posted: 23:15:18 17th Feb 2004

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fantastic




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Evil Dr Abe Posted: 07:04:53 19th Feb 2004

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can they stay in fleet when they are attacking????

How about a limit of fleets say 10 like the space ship limit.




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Zygimantas Posted: 09:53:51 19th Feb 2004

Posts: 365

Topics: 79

Location: Lithuania

Gender: Male



No, fleets will not stay while attacking, because it will make the game complex to play.
Fleets can consist of many ships of different types and models. Not only fighters or assaults. This grouping is required to send ships as fast as possible.


Wannix Posted: 10:51:03 19th Feb 2004

Posts: 1461

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Location: Netherlands

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Zygimantas: why wouldn't you make the game a bit more complex? it would improve gameplay i think. and i think if newbies use forums they would understand t he game very quick.




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Zygimantas Posted: 11:19:51 19th Feb 2004

Posts: 365

Topics: 79

Location: Lithuania

Gender: Male



There are many more ways to improve gameplay without adding complex things. Personally I don't like the way how Dokeda "improving" my first game. The main idea of this game must be clean and easy understandable without manuals.


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