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Filas Posted: 15:56:40 23rd Sep 2005

Posts: 2042

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Location: Lithuania



I got a lot of credits :D




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Zerohours Posted: 15:56:55 23rd Sep 2005

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this is dumb....




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Iiridayn Donator Posted: 22:20:02 23rd Sep 2005

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From what I can tell credits are being awarded normally. zerohours, check your PMs.




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Iiridayn Donator Posted: 23:56:39 23rd Sep 2005

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Okay, I threw another link to the market from the planet (singular) screen, under Planet Management. The planet for the market will automatically be the one you were currently using.




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Professor Posted: 00:21:34 24th Sep 2005

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Zerohour, check your credits again. The system shows that you got credits for sales.




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Zerohours Posted: 04:13:51 24th Sep 2005

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ok thx....




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Iiridayn Donator Posted: 03:36:32 25th Sep 2005

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Okay, market now buys at the market minimum price instead of your price if you sell for less than the minimum.




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Filas Posted: 03:41:23 25th Sep 2005

Posts: 2042

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Location: Lithuania



so what about the limit for res whivh one player can put into the market? As now I already can see millions of res which are just safely put into the market instead keeping on planets or ships, as it cost nothing and is absolutely safe.




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Iiridayn Donator Posted: 04:13:45 25th Sep 2005

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Currently under discussion. The fix I just made involved changing 1 line of code. Implementing market resource limits involves another SQL query, and at something like another 15 lines of conditions besides ;P. So it will take a bit longer, and alternatives are also under discussion (such as taxing on offer/sale, taxing per time unit, dropping the price per time unit, limiting total offers on the market, not letting players buy their own resources, limiting access to the player's own resources, and limiting total resources on the market (Note: some of these are not currenly under consideration, and were only thrown in for variety)). One or some of these might end up being used, and implementing a partial solution muddies the code and makes the game look inconsistent. So please be patient with me ^_^;.




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Filas Posted: 04:27:50 25th Sep 2005

Posts: 2042

Topics: 148

Location: Lithuania



"such as taxing on offer/sale, taxing per time unit,"

this would make market less attractive for any player

"dropping the price per time unit,"

this indeed is absolutely unuseful as if it decreases slow, player can withdraw and put back from time to time, if fast, then I would never put my res to sell, as they can be sold too cheap.


" limiting total offers on the market, , and limiting total resources on the market "

this restricts trading for some players and benefits players who put res on the market first.

"not letting players buy their own resources, limiting access to the player's own resources"

this is suspicious as you never can be sure if someone buys your res, so there will be fear to put res there.


Finally all these things eliminates free market...


The best way would be if offered res would remain on the players planet until sold (with automatic cancelling of offer if res removed from planet or if planet is captured by someone.).




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