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Topic Title: December round changes (Simple Topic)

Topic starter: System Administrator

Topic started: 00:29:48 1st Dec 2005

Posts: 22 Last post: 20:54:15 9th Dec 2005 by Professor

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System Administrator Posted: 00:29:48 1st Dec 2005

Posts: 45

Topics: 50

Location: United States



Buildings: Button added on the planets page.
Turrets: To attack with a fighter, button added when controlling fighter. Works like attacking a ship.
Ship experience: Now +1 per 1000 of attack or defence of ship.
Defence formula: now * .125 instead of .1, an increase of 25% strength.
SP drops: 5k of all res, shields down.

If there are problems with any of these things, please PM Iiridayn and tell him what went wrong, so he can fix it ASAP.


Devona Posted: 00:58:05 1st Dec 2005

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not with the above but my fighters trying to get into i-flight via the planets destination pannel, are refusing to believe they have enough fuel on. Which they do, more than enough.




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Iiridayn Donator Posted: 01:07:43 1st Dec 2005

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Okay, some quick clarifications, just in case (since I prolly forgot to say it elsewhere ;P). You can only build one building at a time on any planet, and you need 15 million defence times the level of the structure you want to build (except turrets) -- ie, the planet must have 30 million defence to upgrade to a level 2 fusion reactor.




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iii2 Posted: 01:13:44 1st Dec 2005

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And I think that the wording for defence formula should be changed to formula for unsuccessful attack.


Professor Posted: 07:47:31 1st Dec 2005

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Actually, it is for both successful and unsuccessful attacks. Defense loss is same with successful and unsuccessful attacks, just as it was before this change to increase shield effect by 25%.




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Devona Posted: 17:45:16 1st Dec 2005

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my Energy is -15 decrease per 15 mins, I have built 1 shield. Building finished over 12 hours ago yet no energy was lost and no shield was added until i built another building just.




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watupdogg Posted: 17:51:50 1st Dec 2005

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same thing wit me


drenlock Posted: 18:01:30 1st Dec 2005

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so building start off at lvl 0?
and the coding only applied to lvls 1-3?




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Devona Posted: 20:15:28 1st Dec 2005

Posts: 1022

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Location: United States

Gender: Female



same with the Fusion reactor.. doesnt update till you hit manage buildings




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watupdogg Posted: 20:59:11 1st Dec 2005

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it works now just to let u know;)


Iiridayn Donator Posted: 21:18:54 1st Dec 2005

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Atm that is a feature, implemented to save coding time. To summarize for those that want to know exactly when a building is built: click on the buildings page. I wanted to do it differently, but was running low on minutes until the round update, and so did it in a way that would get it done on time. Eventually I plan to push building construction further back down the action chain (prolly the planets page), but right now I have finals coming up, and unlike earlier am taking a full courseload ;P. So I won't have much time this month to make changes to SL.




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