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Topic Title: Oh the HW's will someone think of the HW's! (Simple Topic)

Topic starter: Deemers

Topic started: 12:35:37 6th Dec 2005

Posts: 54 Last post: 10:27:25 7th Dec 2005 by Bert2

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Deemers Posted: 12:35:37 6th Dec 2005

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(reposted in a fresh topic)

Okay, lots of complaints but no solution.

Time for a Deemers (tm) idea. :P

Right, lets re-analyse the problem.
Problem:

1)We also know that ships are no longer assigned to HW's, going back is not a option, as we've seen the damage it can cause.
2)We can't also have ships sitting in space, because the game becomes useless, no HW's to attack, and therefore no use to the game.
3) We cant introduce HW's by SP because then its just a game of killing the SP, no player involved, therefore, dull.

Okay, lets start again shall we?

Solutions:

Okay, lets think reality wise, if there was ships in space right now.

Ships need energy to function, we know this from science, a ship without power is a floating hunk of metal. Ships also need fuel to operate, and a form of energy core to keep it active while in space. There are crew aboard to keep it operating, although it is feasable that a artificial intelligence is at work.

Okay, we also know that ships crews need food to function, ie Vital, and also its guns need arming with weaponary, unless light based, which would require energy from a core which could be powered by uranium/hydrogen.

Okay, we're thinking now aint we? :P

The ships out in space cannot exist on nothing, so they require something to operate, I believe prof's answer is indeed a logical one, but I would make a few changes to it.

As transports are having to maintain the precious cargo that it is storing, I would issue a certain measure of cost per unit, PER transaction.

So, for instance, we want to store 100000 troops onto a transport, this would require food for them to be kept alive, so a estimate would need making, lets say one unit of vital, would feed 100 troops, so the cost of maintaining the troops while they first got on board, would require a certain amount.

So, for instance, I want to store 1 million troops onto my 2.5mil transport, that would mean that the cost of storing on there, would cost 10000 vital.

Now, in my view, I have just moved these from the transport to another ship, well in my view, so should the food, so no cost should be incurred.

Now, this new ship has just deposited the troops on a new planet. Well, the planet has the food to maintain these troops, but they take their initial food with them, so the food on the ships is gone, but the vital, of course was used up over the journey, so of course, this means that if I want to re-load the 1mil troops onto the transport again, it will cost another 10000 vital.

Now, in truth, thats a minor cost in comparison.

So, now we have the problem. What about these players who leave the troops on the transport. Well, we'll assume the majority of the troops are in cyrogenic stasis, while they move. Well, lets see, you need to power these cryo units as well, and also maintain the ships stable orbit, so you require power. Now, we can take this in two ways, we can use Energy in its literal form, using that to power the ship, or use a warp/engine core that eats hydrogen/uranium while operating in space, so, in a sense, the ship is eating uranium, per hour, on how long it is in space maintaining orbit or in deep space.

So, its costing people to keep ships in space, and therefore is costing more and more.

So, what happens when the ship's energy runs out?
Well, in my view, this could be a new use for the unused ship model.

We could have that ship model become a rescue-the-derelict ship. Once the ship runs out of power, it becomes a GREEN ship, that meaning that the ship can be claimed by anyone at any time.
Now yes I know, we have the idea that "that could be a useful way of storing troops off your account".

Well. Lets put it short.
No energy, no cryo units. Dead troops, all troops dead.

So a 2.5mil ship up for grabs in the middle of no-where, interesting.

This also means that players cannot go inactive for a long time (lets say 30 days or more), because these ships would become inactive and useless....HOWEVER, if they left for a while, these ships would indeed become green, but ONLY the player who had them would know where they are so they could come back and re-claim the ship.

Interesting no?
A player who has been here for rounds and rounds who went for a while and came back doesnt have to go through the newbie start, they have ships here and there to use again. Like a reward.


Just my thoughts people, just my thoughts.

*goes off to eat :pie:*

Edit: Also get that :censored: market to keep the resources for sale on the planets, because no-one will leave 1mil iron undefended!

2nd Edit: We could induce a limit, for example (just a example) going over 250k of resources creates a charge. Under is non-chargable, after all, transporting 250000 troops is cheaper than 1000000 :D




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Cry Havok, Ruin, Destruction and Decay. Death is the worst of them, and Death will have his day.

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Frost Monarch Posted: 12:37:48 6th Dec 2005

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What happens when people are attacking an HW? People have to load 50k Vital in an assault? Because if you say no this wouldnt apply for assaults then people will simply train assaults and store T in them, simple enough.




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bpmsac Posted: 12:38:13 6th Dec 2005

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but what if your going to be training an assault and your max loading the assault and transport with troops? i dont think you should have to pay just to keep troops on a ship for a few minutes so you can train with them




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Deemers Posted: 12:39:42 6th Dec 2005

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Are assaults likely to be filled at a HW? :P

Then transports are still going to be required. The issue is storing troops however in space, assaults are just as good at storing as transports.

You misunderstand, the vital is used up when the ship is boarded, like taking 10000 vital from the stockpile. It doesnt arrive on the ship, its already been consumed.

I would suggest perhaps since the ships can go green, people would only activate the assaults when they needed them, otherwise its going to cost alot to maintain the assaults for a attack :P

Perhaps being within 1000 of a star would give it enough power to not need any fuel to maintain it, so only deep space ships get affected.




__________________________
-Deemers-
Carpet salesmen your majesty, legions of them! Our troops were overrun by their absurdly loud sales pitches!
Cry Havok, Ruin, Destruction and Decay. Death is the worst of them, and Death will have his day.

Not back yet!

Chaos Posted: 12:40:04 6th Dec 2005

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Eating uranium or hydrogen.
Or 1% decreasing.
Both are OK I think. But 1% decrease seems easier to implement. If you make it once in 24 hrs, then training assaults, capturing HWs, gathering, etc. won't be affected. I think that's better than using vital for every loading.




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Deemers Posted: 12:41:58 6th Dec 2005

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Hmm, good point BPM, the training of assaults would need a rethink.

Perhaps since the assault would be near a sun when training, it would get the energy from the sun, therefore wouldnt require energy to keep it operating, and as for troops onto the assault, training with 1.5mil troops only costs 15000 vital at the current idea level. (ugh this is getting complicated).




__________________________
-Deemers-
Carpet salesmen your majesty, legions of them! Our troops were overrun by their absurdly loud sales pitches!
Cry Havok, Ruin, Destruction and Decay. Death is the worst of them, and Death will have his day.

Not back yet!

Deemers Posted: 12:42:21 6th Dec 2005

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That is true chaos, im only forwarding a idea.




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-Deemers-
Carpet salesmen your majesty, legions of them! Our troops were overrun by their absurdly loud sales pitches!
Cry Havok, Ruin, Destruction and Decay. Death is the worst of them, and Death will have his day.

Not back yet!

Frost Monarch Posted: 12:42:45 6th Dec 2005

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ok but that the same thing as Prof 1% thing, all that about green ships and colonizing other people transports, I mean its well thought out ot some degree but if we make so many changes that vets dont even know whats going on how are we supposed to explain that to noobs who we want to join up and start playing the game? THats my question. Our changes have to be able to keep in mind the noobs and thats why I agree with prof;s 1% reduction, its simple, its e3asy and any moron can understand it. :D




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Freedom is not free.

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bpmsac Posted: 12:46:06 6th Dec 2005

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i dont think green ships would do anything...just remember the ships coords and re-colonize your ship and you regain the resources that you left on it....not to mention how do we know how much time we have before a ship goes green? are we gonna have a countdown timer?




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When they kick at your front door How you gonna come? With your hands on your head Or on the trigger of your gun When the law break in, How you gonna go? Shot down on the pavement Or waiting on death row
-Chaos in Da Galaxy
-IDG Elite Force
-PIE EATER

Frost Monarch Posted: 12:46:10 6th Dec 2005

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Gender: Male



exactly, Prof just made an upgrade t othe def which raised def by 25%. THis added another 20k T if you use a 16 planet to train on. When will the bombardement on attackers stop? Soon we will have what we had 6-7months ago, noone attacking HW because it would be too costly to train assaults. It =s like we enter ne Skylords Eras every 6 months, Attacking Era and Defensive Era, we need to find an equilibrium of both.




__________________________
Leader of US Confederation
Freedom is not free.

14:24:50 | Vigilante planet Rouge II has been captured by Frost Monarch, IDG Elite Force.
14:24:50 | Vigilante has been defeated by Frost Monarch.
23:15:26 | nineyII planet RememberTheP

Deemers Posted: 12:47:20 6th Dec 2005

Posts: 4189

Topics: 112

Gender: Male



@bpm. That is also true bpm, there are pro's and cons to the idea. However 15000 vital does seem marginal since 1 planet can produce 19000 odd vital a day :P.

But yes it is true, it would add one extra cost.

@St. Neggy: Noobs have managed with the changes so far, bet they had no clue what was going on when structures and the market suddenly came in.

Yes 1% would be easier to understand and impliment, what im dealing with is the deep space problem, can you imagine 1% on all your ships per day? I used to have well over 400 ships, i couldnt maintain them all at that rate :P




__________________________
-Deemers-
Carpet salesmen your majesty, legions of them! Our troops were overrun by their absurdly loud sales pitches!
Cry Havok, Ruin, Destruction and Decay. Death is the worst of them, and Death will have his day.

Not back yet!

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