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Topic Title: Homeworlds (Simple Topic)

Topic starter: Naltsa Abe

Topic started: 21:16:36 15th Dec 2005

Posts: 31 Last post: 14:54:34 20th Dec 2005 by Arcanix

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Naltsa Abe Posted: 21:16:36 15th Dec 2005

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Right, once upon a time homeworlds where a place to hold resources, troops, energy.

The reason the homeworld came about, Losing the planet your ships were connected to means your ships go.
The reason they went, homeworld assignment was lost

Changes so far been made
Formala changes, Turrents, buildings,

Changes that have worked.......

now can anyone see the simple solution, I think i have it

When you lose your homeworld you lose your ships again,

HOWEVER when you leave or obiterate your homewordl you don't lose any of them, (The reason the assignment went away)

Also, One button, on the side Ship homeworld, in other words ALL ships built or flying are assigned to the planet in the box

I'll finish tomorrow When i haven't been awake for 20 hours straight




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Professor Posted: 22:18:52 15th Dec 2005

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Iiridayn's solution proposed was similar to this, but did not even result in immediate loss of the ships, but only revealing their coords to the player defeating the planet. This might give a player time to move the ships before fighters could arrive, and well defended transports might not even be attacked (although they would be pirated).




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andy1218 Posted: 22:19:33 15th Dec 2005

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sounds good...
does anyone beside me think the game is getting way too complicated?


mythics Posted: 23:11:17 15th Dec 2005

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not really, its still very simple
buildings are VERY simple right now
the only thing that is not simple is the turrets, and those don't really come into effect for new players, because it is very unlikely that they will be doing unassisted HW attacks

off this topic- did rec caps get raised yet? [Production caps did]




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Professor Posted: 07:05:26 16th Dec 2005

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Resource caps are not going to be raised above 15M. The 16,777,215 is a hard coded cap in the game, and is a stupid number to have as a cap (hard to remember for most people), so the cap will stay at 15M (other than possibly allowing interest on resources to exceed that number as long as it is below the 16.7M number, if we implement interest on resources on planets).




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AGUX Posted: 07:12:50 16th Dec 2005

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Maybe we need no "cap" for none defence resources? :S 15M only for E and T ...




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Dios Posted: 07:13:33 16th Dec 2005

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How about a cap of 16m instead and then the interest going up to 16.7




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Professor Posted: 07:27:05 16th Dec 2005

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16.7M is the cap. The code does not allow larger numbers as it is. It was designed for no numbers being allowed greater than 16.7M. And, anyone who wants to store more than 16.7M non-defense resources on a single planet is ... well, nuts. You are just asking for trouble.




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toXin Posted: 07:42:50 16th Dec 2005

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one question.

if you assign you ships to your HW and it get's taken so you loose those ships or no? sorry didn't understand this part :D lol




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Dios Posted: 07:43:36 16th Dec 2005

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Location: United Kingdom

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That's why I said make the soft cap for resources up to 16m and allow resource interest payments up to 16.7m




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Arcanix Posted: 07:43:49 16th Dec 2005

Posts: 2036

Topics: 129

Location: Portugal

Gender: Male



at the moment you keep your ship


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