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Professor Posted: 23:06:58 5th May 2006

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Okay, I hear your concerns. On the other hand, I believe these adjustments are needed to bring us back towards a more balanced equilibrium. With this change in defense formula, maximum defense will be half way between where it was in November (many more HWs being lost than were being created) and were it has been since January (many more HWs being created that are being lost). The exact middle might not be the perfect balancing point, but it is better than either of the edge conditions we have experienced, and we are going to move to this new defense model for a few months in an effort to reach a better equilibrium.

This is the fourth time in the past three years that the defense formula has changed (once under Zygi to the Fall 2004 formula with high shields, once in May 2005 to the new /10 shield formula, once in December 2005 to the /5 shield formula, and now back to the /10 shield formula with x30 maxmimum shields). Oh, there was a temporary change for a few days in early 2006 that was reversed a few days later affecting both shields and defense, but not sure I understand that one or what Zygi was trying to do then, but it was reversed and shortly after that fiasco, Zygi kind of retired from the game (possibly in frustration).

After this coming change in June, I can assure you that the defense formula will not change for at least six months. There might be some minor changes in interest, if needed, to maintain equilibrium of HW creation versus loss versus incentives for investing in HWs, but it is likely that we will have at least a few months with no interest formula changes either.

There is no "splitting" of defense versus non-defense resources in terms of interest payouts now. Both are capped in effective maximum interest per day that can be earned. This cap might be too high or too low, and I am open to discussion on how high the cap should be, but I think there needs to be a maximum or cap on interest earned per planet per day.




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mythics Posted: 22:26:52 6th May 2006

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no changes
interest the way it is now or what it will be after an IMMEDIATE discussion
and don't change it after that.
i think we are all tired of stuff changing so much. so just leave it and let it be. if its wrong then its wrong we'll live with it. we survived durring floating HW's (barely, but we did) and we'll survive to many.
basicly im pretty sick of changes and after 10 months i to say it, but if changes keep comming that change the whole style of play. i will quit. (probably)




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GholaBashar Posted: 01:32:39 7th May 2006

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Location: Romania



I wish we were able to desing and stick to long term strategies for periods longer than 2 months.

with interest gone and shields going down HWs are becoming unattractive again. so back to floating HWs ? but what about the time and res spent on buildings?

this is totaly uncool !




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Filas Posted: 03:22:58 7th May 2006

Posts: 2042

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Location: Lithuania



"but what about the time and res spent on buildings? "

so you should think are buildings worth enough to stay with HW instead of moving - you should choose your strategy. As now you must have HW as else you'll loose a lot of res, and HWs are so safe that you don't need to afraid to loose them at all - professor hasn't lost any HW since november, even when some of his HWs has no shield so it could mean that a lot of turrets can be enough to make HWs quite safe.




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Bert2 Posted: 07:35:21 7th May 2006

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Filas using the proff is not a good example.




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Filas Posted: 10:48:23 7th May 2006

Posts: 2042

Topics: 148

Location: Lithuania



why Bert, are you afraid to attack him? :)
The only reason why I haven't took some of his HWs without shield is that these HWs have a lot of turrets and are in bz - I need time to destroy turrets and this time is enough for all online players to get there with fighters, assaults, transports, trying to pirate, destroy or take planet themselves, so the chance that I'll take that planet and will have enough time to move resources is quite low. But any player can get a HW in bz with coords known for everyone and can build a lot of turrets, so proff is very good example :)




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Rukna Baisioji Akis Posted: 11:32:53 7th May 2006

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"There is no "splitting" of defense versus non-defense resources in terms of interest payouts now."
I meant spreading through planets then :)

I don't see anything good for the game when players are motivated to have 50 Hws. Well ok, let's say these are weaker and easier to attack. But spreading non-deffensive resources to gain max interest is really completely nothing good. I see it is somehow unbelievable to get rid of interest for deffensive resources ever so the new formula is ok more or less. But players should be motivated to keep their non-deffensive resources in one place to get max interest, not in 50 planets with the least risk to lose something important. A situation when a player is motivated to spread his deffensive resources and gather non-deffensive in one planet to gain max interest could be a great thing. We just need an inverse formula for non-deffensive resources. We'd have an ability to combine risk and profit. Just what a strategy game needs.




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Professor Posted: 14:57:53 7th May 2006

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Sounds more complicated than just having a cap on interest such that resources over 1 million on any one planet effectively earn no incremental interest. Not clear to me how many players have non-defensive resources of more than 1 million stored on planets, but it is likely that piling up all non-defense stuff onto one planet is a bad strategy anyway for a player, as it invites attackers to come visiting to "rob the bank".

As for planets being vulerable to attack, yes, I do have planets with shields down and resources on the planets, but I built up turrets to maximum first, and turrets are a pretty good attack deterrant. They cost as much to build as to take out, so are clearly possible to kill cost effectively, but they are a pain in the neck to get rid of and take time to kill, so the time is what I bank on as the defender. With the time the turrets give me, I may be able to get shields up.




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Rukna Baisioji Akis Posted: 15:30:54 7th May 2006

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"piling up all non-defense stuff onto one planet is a bad strategy anyway for a player, as it invites attackers to come visiting to "rob the bank". "

It would be upon interest and upon player whether it's a bad strategy. If the interest for storing 15M would be much higher than for storing 1M, the risk would be worth considering. Now many empty small Hws are actually nothing more interesting to attack than a bigger planet with some resources.

If you can't take care of your bank, your strategy is not to create the bank. If you need some thrill and attractive profit, you take the risk. I guess many players would create such banks because there are plenty of ways to ensure its safety (you can move them frequently from one Hw to another and etc.). Deffenders would be able to get many resources from deffending strategy. Attackers would be ably to get many resources from attacking strategy.




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Ice Shardz Posted: 17:47:19 8th May 2006

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Use filas's plan and RBA's, they alays have good ideas.




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