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Topic Title: Game Server Change on June 7th (Simple Topic)

Topic starter: Professor

Topic started: 11:10:24 31st May 2006

Posts: 17 Last post: 20:54:22 31st May 2006 by mehdec

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Professor Posted: 11:10:24 31st May 2006

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The skylords game will be going down at 1am on June 7th for switch to a new dedicated game server. The game will be down for up to three days during this server conversion process, depending on how easy or difficult this server change goes.

We believe that this switch to a new server will solve many of the problems we have been having with slow response.




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Hope Posted: 11:12:52 31st May 2006

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Yay :P

Psst crash the server now so TS win :P




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Go For It.

boehm Posted: 11:12:53 31st May 2006

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!!!
no more lag:D




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Lion of Peace Posted: 11:13:47 31st May 2006

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NO MORE LAGGGGGGGGGGGGGGGGGGGGGGGGG

Yah.




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Professor Posted: 11:18:18 31st May 2006

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Yeah, I deleted some SPAM in the off topic forum. It freed up memory and cut lag dramatically. The largest driver of lag as far as I can tell is large spam posts.




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Hope Posted: 11:21:07 31st May 2006

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What about deleting old accounts with less than 20 points




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Teldin Posted: 11:22:03 31st May 2006

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I've been saying that for months... You should delete that stupid Deemers post too...

:D




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Bert2 Posted: 13:16:43 31st May 2006

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Give mods the ability to delete posts just like they delete messages. That would make it easier to maintain.

players with 0 points would be automatically deleted and their planets would turn SP and their ships disappear.
Clans with 0 points would auto delete every round.

Clan forums can only be 2 pages long and regular forums 4 pages except those posts saved by mods after that auto delete.
:shrug:




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Dios Posted: 13:20:57 31st May 2006

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Smart idea... except the player one, you'd need to introduce a vacation mode because some players (such as myself soon) may be faced with lengthy periods of inactivity which can't be avoided. Your system would delete such players?




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mehdec Posted: 13:41:44 31st May 2006

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I think it would be based on total points, not just points




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Dios Posted: 13:43:16 31st May 2006

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Then you would get rid of few inactive players, what of the ones that merely capture one system in newbie and get bored? They would remain. Or players that stay for a round and quit? A removal system based on total points would be very inefficient.




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