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Topic Title: == Buildings == (Simple Topic)

Topic starter: Pray

Topic started: 12:53:23 17th Dec 2008

Posts: 35 Last post: 19:25:34 19th Dec 2008 by Pray

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Pray Posted: 12:53:23 17th Dec 2008

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There's been discussion branching off from the Reset discussion regarding buildings.

People used to store resources on ships, so it wouldn't get lost.
Professor and the SL community agreed (mostly) on a solution to give incentive for keeping resources on planets.
Thus, came the birth of buildings.
The building idea was too profitable, and still is to this day.
Building ideas spread to turrets and to a warp disruptor, among other buildings.
There is an excessive amount of HWs, and more players are on the defensive side of the game.

Now, some of the SL community believes buildings are ruining the game.
So the question becomes:

Which buildings should be kept, if any?

Feel free to discuss.

-Pray




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Cajin Von Sian Posted: 13:29:58 17th Dec 2008

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Think they can all be kept- just a matter of limiting how many planets can have them.


Pray Posted: 13:30:42 17th Dec 2008

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There's another solution.
You want level three buildings on one-two planets max?




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Cajin Von Sian Posted: 14:02:24 17th Dec 2008

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Depends on if you keep them like they are now or as they were before the crash- where each level only gave you 1 pp. I think up to 5-10 HWs is reasonable- provides some additional resource flow and doesn't put all your eggs in one basket- and a few more targets- without the 20-50 currently seeking.


Pray Posted: 15:01:14 17th Dec 2008

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Would it make sense to have 5 designated planets that can hold up to 16M T and E, while the rest can only hold up to 1M def? Those 5 planets with buildings and interest as well.

Whereas every other planet should be meant for "Gathering purposes only".

Would limit number of HWs and provide incentive to attack - imagine you fill all your HW planets, what next? You can't store anything elsewhere....mightaswell attack.




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H911Reiver Posted: 15:05:01 17th Dec 2008

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i fill up transports with resources and stash them in deep space pray, then my resources cant be scanned :D




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Pray Posted: 15:10:04 17th Dec 2008

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Build a new 'ship probing' ship ;)




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H911Reiver Posted: 15:13:18 17th Dec 2008

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no such ship exists :P




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Pray Posted: 15:17:18 17th Dec 2008

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Build a new 'ship probing' ship ;)
--

As in, Iiri, create one :D




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H911Reiver Posted: 15:17:19 17th Dec 2008

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oh, and if we created a hypothetical ship prober, it's range would have to be ENORMOUS to compensate for the fact that the area most people hide ships consists of approximately 248,320,000,000,000 spaces, which is about 18 times larger than the area planets spawn can spawn in 0.0

plus there's the fact that if it had a big range it would be the ultimate homeworld finder




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TarogStar Posted: 16:13:13 17th Dec 2008

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Such a ship is a bad idea, it would be very difficult to set up large attacks without being discovered. Also limiting the number of homeworlds would NOT make people attack more, they would just hide more recs in ships. Right now there are more targets and people have more resources to use in conquest. Point totals end up being fairly high every round.

It would seem to me that what would be better would be a method to give points to those that like to horde recs on a large numbers of homeworlds by financing those that are more war like. Say you can give large amounts of recs to another player, and receive up to half the points earned using those recs. Obviously some logistics needs to be worked out, and it would be somewhat approximate, as we can't track individual recs, but just throwing out an idea.




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