PUBLIC FORUMS/GENERAL FORUM

Previous 1 2 3 4  Next

watupdogg Posted: 16:43:24 17th Dec 2008

Posts: 2391

Topics: 346

Location: Portugal

Gender: Male



im sticking to what i thought before buildings were even introduced, we dont need them, and they only hurt the game... plain and simple.


Pray Posted: 17:05:08 17th Dec 2008

Posts: 2255

Topics: 147

Location: United States

Gender: Male



I was joking about the ship finder ship, if yall noticed :D

But then it wouldn't matter if people kept on ships.
People can keep on ships.
Building's didn't FIX that problem, they gave incentive to NOT do it.




__________________________
A storm is coming, a storm is coming in..

20:48:19 | Professor planet 0 from paladin
20:20:21 | Arcanix planet 14 Arcanix 01

Diplomacy & Trading Forum Moderator.



watupdogg Posted: 17:34:37 17th Dec 2008

Posts: 2391

Topics: 346

Location: Portugal

Gender: Male



one building that i do think should be made is a scrap shop, toss old useless ships in it to get a return of half the resources used to build the ship..


Griffin Vengance Posted: 19:01:12 17th Dec 2008

Posts: 3292

Topics: 197

Location: United Kingdom

Gender: Male



Limit the number of h/ws to 5, and introduce a system where the attackers gain a profit for attacking. Those are my only suggestions. :)




__________________________
00:01:23 | Griffin Vengance has been defeated by Shadow Stalker.

Proof that nagging really does work!

Scene Posted: 19:10:01 17th Dec 2008

Posts: 70

Topics: 4

Location: United States

Gender: Male



Limit amount of H/W's (we could have a poll for this). Toss out all the old buildings. Keep turrets, and maybe warp generator.

Add a couple of new ones that are sensible and helpful without providing to much of a change to game play. Junkyard to recycle old ships for example (watuppdog).

Create a new leaderboard for most HW's taken. That would be sick. :D




__________________________
The reason everyone wants to be unique, is because they want to be just like everyone else.

Zerohours Posted: 20:02:48 17th Dec 2008

Posts: 2441

Topics: 287

Location: Canada

Gender: Male



I suggested limiting to 10 Hws the first day SL 1 was back:P
Really limiting to 10 HWs I think solves most of the problems...also...making ships die that were produced on the planets...should be reintroduced for anything other then assaults and fighters.




__________________________
I am here to help in anyway I can! Let's have fun!

Cajin Von Sian Posted: 21:46:38 17th Dec 2008

Posts: 495

Topics: 79

Location: Angola

Gender: Male



There had been talk prior to the crash about having a partial return on crashed assaults in HW attacks- make it a lil more profitable considering the generally weak non-def state...

me and a couple others had talked about the need to make attacking and building HWs up both attractive-

HW building attraction- decent interest and at least a few good valued buildings- but limit the number of planets that can have buildings/interest to 5 (whether have to select them on planet screen or what, dunno)

Attacking- Some felt a downside to the game is the time it takes to build up for attacks- so we felt that you should be able to increase production using morale- .1% increase in production per 100k damage done to another player (.1% minimum so production planets count and SP/Aliens do not) with a 100% increase max- defending player drops a related % down to a minimum of 0 morale which would be normal production rates. ....

There were a couple other notes on it, such as a bonus for attacking someone in the top 5 for previous round and bonuses for those top five also- as well as neg or pos for attacking newer/older players.


Pray Posted: 04:10:24 18th Dec 2008

Posts: 2255

Topics: 147

Location: United States

Gender: Male



Wow I like Cajin's idea. Using that, 10M points = 100% ? Maybe should be 1M instead.




__________________________
A storm is coming, a storm is coming in..

20:48:19 | Professor planet 0 from paladin
20:20:21 | Arcanix planet 14 Arcanix 01

Diplomacy & Trading Forum Moderator.



Arcanix Posted: 05:07:53 18th Dec 2008

Posts: 2036

Topics: 129

Location: Portugal

Gender: Male



ohyeah i liked that moral thing we talked about, expecially adding a bonus if you hit anyone that got on top 5 or top 10 last round, that would be nice.


Cajin Von Sian Posted: 08:36:32 18th Dec 2008

Posts: 495

Topics: 79

Location: Angola

Gender: Male



You figured a lil off Pray- it is 1M points for 100%- 100M Damage or 1000 gathering planets (lil more time)- and with 50 20x planets and the 100% bonus you could achieve 90M defensive resources per round reasonably- which makes me think of another question- will all the planets in the reset be 10x... will move my post to a new posting to see comments on it since it isn't strictly buildings....


Previous 1 2 3 4  Next

© SkyLords 2002-2024 | SkyLords™ is Trademark worldwide | Terms of Use | Privacy Statement | Contact Us | Game FAQ
PUBLIC FORUMS
TICKETS
LANGUAGE FORUMS
SKYLORDS CHAT