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Iiridayn Posted: 21:19:20 16th Mar 2009

Posts: 1614

Topics: 95

Location: United States

Gender: Male



@Cajin: Hmm - I'd have to change the way clicking on a ship or planet works though. Perhaps same info upon hover/right-click?

@Chaos, Reiver, naam, Hoorah:

Yes, it would change attacking quite a bit. The no page movement is to promote clan attacks, otherwise it functions just like normally. Currently you spend little enough per trained assault to make it worth crashing each one on HW attacks - the proposal makes it so that you can just use one or a smaller number on an attack. In more detail, my thoughts were that (huh, don't even have to use comet for the attack idea, so maybe possible) - you attack w/assault, it lands, disgorges troops, troops fight while assault comes back up to space. If insufficient troops to protect assault (likely as a percentage of the assault's max capacity, due to it also increasing the assault's size as a target), assault takes some damage (can have HP). If out of HP, dies, and of course fighting troops do also. Each round, a certain number/percentage of troops are wiped out by opp. forces, but you can gradually establish a planetary presence - I'd have to work something out for allied troops in a latter version for an overwhelming assault. Assault lands with whatever it's been loaded with, disgorges again, etc. Yes, during this time a fighter could easily kill an assault - unlike trannys, no counter-attack.

To make HW assaults more interesting, could have also trannys which counter-attack when pirated (maybe with an opposed xp check to notice the piracy, though you'd think piracy would be noticable ;) ). That way, transports take a more defensive role when shuttling in troops (apparently mercenaries, since they don't seem to mind which side they're fighting on ;) ). This way, pirates take a more active role. (It also means training transports is easier, incidentally, though I may have to rule that like planets, you can't pirate/attack your own ships either though).

These would obviously shift the balance of attacking to favor the aggressor, which would require both some formula tweaking, as well as defensive bonuses, depending. Just an idea, but it does seem quite possible.

@Moiare: Comet doesn't even have a version yet, but it's better than flash at least ;). If you've used it before, I'd love to chat :).

@Arc: I'm not much of an artist, but if you know one willing to donate some time...




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Iiridayn Posted: 21:20:33 16th Mar 2009

Posts: 1614

Topics: 95

Location: United States

Gender: Male



@Mythics: Yes - interactive, if possible :). I hope to make things more interesting overall - ie, permitting massive attacks based upon number of players, instead of just number of assaults, as well as making piracy a more interesting feature.




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EL Posted: 06:31:04 2nd Feb 2011

Posts: 1695

Topics: 180

Location: United Kingdom

Gender: Male



Wish changes like this could be implemented :(


Pray Posted: 09:09:32 8th Jun 2011

Posts: 2255

Topics: 147

Location: United States

Gender: Male



Iiri, it's your dream project! Do it!




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Saint Baakra Posted: 04:44:46 13th Apr 2012

Posts: 1728

Topics: 60

Location: Lithuania

Gender: Female



Yeah, do some changes that would bring some interest to the game and so the old players would want to come back and new players to come and stay ;)

Btw, you could realise that idea (don't remeber who and where told it first though) of new players interacting with clans from the very first minute they start to play. It would force vets and new players to make contact :)

Anyways, I have a few other ideas but still "sleeping on them" :]




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