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Topic Title: Market Watch May 12 (Simple Topic)

Topic starter: Zerohours

Topic started: 17:32:10 12th May 2016

Posts: 11 Last post: 23:49:24 23rd May 2016 by Exemplary Strategy

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Zerohours Posted: 17:32:10 12th May 2016

Posts: 2438

Topics: 287

Location: Canada

Gender: Male



Hello Everyone. Okwaho has inspired me. I will be sad if he does not comment.

Energy: 130 credits
Troops: 135 credits
Vital: 70 credits
Gold: 13 credits
Silicon: 12 credits
Iron: 15 credits
Uranium: 40 credits
Hydrogen: 23 credits

The market has seen a wholesale slaughter since accurate reporting was not available from your local news outlet. Tonight we work to stave off this assault!

While the prices of everything have gone down there are some concerning trends. Stock will not be discussed in the buy/sell portion but it is alarming that some items have large amounts of stock at an incredibly low price.

Due to the massive change from before only some items will be referenced as large changes. Most however are largely different than previous Market Watch segments.

Buy:
Energy: Well below traditional market prices over the past few years. Buy it all up to 200.

Troops: Same as energy. Only difference is troops have more useful purposes and I expect them to go closer to 230 over a longer term.

Silicon: At 12 credits per unit. If you can unload your troops at market value you can achieve more points killing turrets than using troops on defense. I do not expect this deflated price to last long. At 20 per it is no longer feasible with troops are current levels.

Sell:
Vital: Vital is currently out of line with troop prices. This makes it about 10% less efficient to buy vital and produce troops. I would expect to see Vital line up more with 10% More efficient due to the risk and time needed to use it. Selling at 60 is a fair price that should move quickly.

Uranium: The price of Uranium has not dropped. If you have extra move it now.

Hold:
Gold: I would suggest sitting on your gold for now. You could buy loads off the market with a small amount of capital and wait for someone to 'probe every corner of space' however that is an unlikely event not to mention a long term investment.

Iron: With current buildings and SPC spawns Iron is essentially without value. I suggest hanging onto it for now or unload at bargain prices if you can take a hit.

Hydrogen: Currently at market value.




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Okwaho Posted: 18:47:37 12th May 2016

Posts: 35

Topics: 21



I hope to force the price of troops lower!
As planets age the ability to supply increases!


Okwaho Posted: 19:36:47 13th May 2016

Posts: 35

Topics: 21



Still looking for the market price where things move!
Troops are selling but not that fast.
Energy still has few if any buyers.


Cajin Von Sian II Posted: 22:45:42 13th May 2016

Posts: 70

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Location: Angola

Gender: Male



I'm not sure if I agree on the H at market value, considering you can build 1E:2H


Tom Bomadial Posted: 20:28:11 14th May 2016

Posts: 423

Topics: 76

Location: United States

Gender: Male



FYI-
Iron is too low in price considering the troop cost for training!
With Fe being this low there is little reason for training (IMHO).
Time for training and time to attack with four times the number of ships is the only issue as far as effectiveness.




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Zerohours Posted: 09:46:07 15th May 2016

Posts: 2438

Topics: 287

Location: Canada

Gender: Male



Cajin: fair point. Will keep that in mind.

Tom: training is more troop efficient. I would have to review the exact numbers but it is around 50k T less to train per 2mil damage. This in combination with a trained assault using more troops with the 300% change has rendered iron so hard to sell. It is currently produced by buildings and interest faster than we use it. Not to mention HW captures and SPC iron added to the universe.




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Zerohours Posted: 09:47:39 15th May 2016

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Location: Canada

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I checked the numbers. It is 75k per trained assault cheaper to train. Plus the points which is 300k troops worth of points




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Okwaho Posted: 17:15:17 15th May 2016

Posts: 35

Topics: 21



Back to the topic
Troops sold at 120!
I reposted some for sale at 125.
We will see what happens- the 120 might not be valid.
125 might prove to be high!


Zerohours Posted: 18:04:08 15th May 2016

Posts: 2438

Topics: 287

Location: Canada

Gender: Male



In the past it was 25 :)




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ReaperOfSouls Posted: 10:32:37 16th May 2016

Posts: 266

Topics: 15

Location: United States

Gender: Male



Mark your troops down to 25 each and I'll buy every bit of stock you have ;)




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Okwaho Posted: 19:42:46 22nd May 2016

Posts: 35

Topics: 21



I am not after that large of a market drop!
Maybe one of the longer term players then I can afford to sell at 25- but not me!
What is the limit on credits that can be in your account? Is there one or not?


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