Online multiplayer strategy game

PUBLIC FORUMS/GENERAL FORUM

Topic Title: BZ purpose (Simple Topic)

Topic starter: Cajin Von Sian III

Topic started: 13:33:53 13th Feb 2018

Posts: 11 Last post: 05:46:31 20th Jul 2019 by oooooxoooo

Previous 1 2  Next

Cajin Von Sian IIIPosted: 13:33:53 13th Feb 2018

Posts: 66

Topics: 7

Location: Angola

Gender: Male



Just glancing at this ticket from a number of years ago: http://www.skylords.com/ticket/39

And wondering, what purpose the BZ planets really serve, beyond the 3 at the center that can provide some fighting, and really I think could cut back down to just 0:0:0 since the other two don't seem to have as much interest. The unoblitability of them make them unusable by solid established players with a full planet count and the known coord nature of them make them a turn off to newer players that don't want to possibly lose a number of their planets every day.


Tom BomadialPosted: 14:16:58 13th Feb 2018

Posts: 420

Topics: 74

Location: United States

Gender: Male



If a player concentrates on this area they are pretty much locked in. But no single player can defeat them with out abandoning other planets that are not known.
In a pinch for planets often one or more can be picked up with little to no resistance.
I have mixed emotions about it, because I see it more of as a trap then something that provides "action".
The thinking at the time was that it would provide more activity then it does.
I don't even think 0:0:0 is needed or that if it is to remain it needs to serve some other function such as where a ship has to be to trade goods.




__________________________
"Is not easily provoked"
Translated:
It is not good to wake a sleeping bear

SIGTERMPosted: 16:49:57 13th Feb 2018

Posts: 63

Topics: 3

Location: United States

Gender: Male



I do agree that battlezone planets (outside of 0:0:0) are a catch 22. Once one is captured, the player is stuck with it (which may discourage others from taking it because of this mechanic).

I think this could potentially be improved upon by allowing players to leave the planet after having held it for a specific amount of time (at least 7 days). Being forced to hold the planet indefinitely seems counter-productive.

Regarding the two planets near 0:0:0, I believe the lack of interest may be due to aesthetics (because they're not in the middle of the Z), as well as practicality (holding all three in todays landscape is asking for trouble).

Not sure if it would improve interest, but if they were to be moved further apart and given their own suns (maybe 4 suns) more interest may be given to them.




__________________________
I've escaped the narcissists gaslighting campaign.

Tom BomadialPosted: 11:11:50 15th Feb 2018

Posts: 420

Topics: 74

Location: United States

Gender: Male



I was thinking about the possibility of making the planets in this area one where new players would be given a 20 planet for thirty days and no planet captures allowed in the area.
If the player does not vacate it then it would automatically disappear.
The new player could ob. it before then.
Secondly on my mind is how we wish there was a way to either "scrap" (recover materials) or to repair ships. If 0:0:0 was a universal planet that had either one or both on it there would be no need to add a factory to the building menu. Wonder if a "service yard" would work, repairs, scrap or refuel for a credit each. No docked ship could be attacked.




__________________________
"Is not easily provoked"
Translated:
It is not good to wake a sleeping bear

ZerohoursPosted: 11:20:01 15th Feb 2018

Posts: 2351

Topics: 269

Location: Canada

Gender: Male



Super cool idea! I think the pay should be resources so you risk the ship in question plus a transport.




__________________________
I am here to help in anyway I can! Let's have fun!

SIGTERMPosted: 14:53:41 15th Feb 2018

Posts: 63

Topics: 3

Location: United States

Gender: Male



That's a pretty good idea.




__________________________
I've escaped the narcissists gaslighting campaign.

Cajin Von Sian IIIPosted: 22:40:04 3rd Mar 2018

Posts: 66

Topics: 7

Location: Angola

Gender: Male



Since it was mentioned on the ticket that keeping an eye on this topic- I think Tom's thought on making you have to hold them for a few days is reasonable, but would require additional code- easiest way about it is to simply drop size down to +/-5 on each axis to encompass the 000 planets and call it good


Lakamar SinjiPosted: 16:43:03 18th Apr 2018

Posts: 1052

Topics: 78

Location: United States

Gender: Male



I got bored so am now a part of the BZ mess...




__________________________
Promoting friendship and harmony throughout the galaxy

Join the faith of the :tiger:

Tired Old Tiger of The Swarm

Karil130Posted: 11:53:47 13th Jan 2019

Posts: 21

Topics: 2

Location: United States

Gender: Male



Actually it would be an interesting idea to "reset" the BZ planets each month...

So the beginning of each round ALL BZ planets revert to a beginning point SP planet with specific resources and defense loaded on them at the beginning of each month.


Lakamar SinjiPosted: 10:10:22 18th Jul 2019

Posts: 1052

Topics: 78

Location: United States

Gender: Male



Any idea what zyx is going with his transports in the BZ? I've been on BZ clean up project




__________________________
Promoting friendship and harmony throughout the galaxy

Join the faith of the :tiger:

Tired Old Tiger of The Swarm

Gold RushPosted: 12:48:16 19th Jul 2019

Posts: 2960

Topics: 381

Location: United States

Gender: Male



I have too lol. Who knows what he’s doing




__________________________
A True Underdog

Stronghold

Previous 1 2  Next

© SkyLords 2002-2019 | SkyLords™ is Trademark worldwide | Terms of Use | Privacy Statement | Contact Us | Game FAQ
PUBLIC FORUMS
TICKETS
LANGUAGE FORUMS
SKYLORDS CHAT