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Filas Posted: 15:02:24 22nd Jun 2005

Posts: 2042

Topics: 148

Location: Lithuania



"MBIK has a whole clan on his side "

professor also attacked with a help of clan

"let's limit the planets .... each clan max 100 "

then everyone will play alone

"what else may the prof not do ?"

should not do any harm to the game




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lotje Posted: 15:04:08 22nd Jun 2005

Posts: 153

Topics: 5

Gender: Female



i think planet drop is allready at random coords ...




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lotje Posted: 15:06:08 22nd Jun 2005

Posts: 153

Topics: 5

Gender: Female



LOL the prof cant do anything according to u

so when u att me u cant neither u would harm the game ...




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lotje Posted: 15:07:13 22nd Jun 2005

Posts: 153

Topics: 5

Gender: Female



well agux is quit all of a sudden ...




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Lakamar Sinji Posted: 15:11:08 22nd Jun 2005

Posts: 1056

Topics: 78

Location: United States

Gender: Male



I think the per player limit should be 40 planets - if you want to limit clans limit them by the number of members in each clan (or course you could have several tiers of junior clans then)

Planets should not be dropped for a while so that we have more fighting versus actual players - when planets are dropped again they should be done so at random places at random times so that there is not an advantage to players in certain timezones.....

There seems to be a divide between experienced players and new players on these issues.... will be unfortunate for the game if some sort of agreement can't be reached....




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Filas Posted: 15:13:30 22nd Jun 2005

Posts: 2042

Topics: 148

Location: Lithuania



drops of 500k planets were first near battlezone - on coords from -1000 to 1000
last drop was in coords from -2000 to 2000

Capturing most of other planets is not profittable as you get less than worth of troops for capturing and these planets are profittable as you get more than loose. So the one who captures most of these planet is not only gets a lot of points and have ability to get credits for top places, but also he gets more resources than had before attack.

I have captured about 12 such planets myself - used about 3.5mln troops, but worth of captured res is about 2,5mln troops and I got 2 more trained assaults (cost of training is about 1,1 mln troops), so in fact using 3,5mln troops I got 4.7mln troops, so capturing these 12 planets I got 60k points for free plus 1,2 mln troops.
There are probably someone who captured more such planets.
So it seems like the game became not for fighting each other but just growing your res and getting a lot of points by capturing planets which professor drops in small defined regions...




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lotje Posted: 15:14:03 22nd Jun 2005

Posts: 153

Topics: 5

Gender: Female



u cant give clan limits !!!!!!!!!!!!!!!!!!!!!!!!!!!!!

i only said that to point out that the prof was in a clan
but u all said that wouldn't be fair towards other clans

so in a way he has no clan to support him what makes him a siiting duck
unless he has the advantage of having a bit more planets !!!!!!!!!!!!!!!!!!!!!!!!!!

u guys just want to ruine the prof .. make some sense !!!!!




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ClayCafe Posted: 15:26:02 22nd Jun 2005

Posts: 450

Topics: 18

Gender: Male



BLAGITY BLARG BLOBBY BLAFT BLAAAAAAAAARG!




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Lakamar Sinji Posted: 15:27:26 22nd Jun 2005

Posts: 1056

Topics: 78

Location: United States

Gender: Male



I have nothing against the Professor (or anyone in the game for that matter - I actually like talking with my so called "enemies" ) - but limiting the # of planets to 40 per person is still a large advantage over the average player (60% more production).. I think even 50 would be too high

And I agree with Filas - these 500k planets where players get points and resources without attacking another player doesn't feel right at all to me. (for the record I have captured 0 of these planets)

The fundamental difference is that in the past you gained power at Skylords slowly over time - now with the increased planet limit, the expanded universe, and the smaller planet detection range - new players can come in and build up power faster (and old players can build up faster too- but proportionally it is in the new players favor). Is that just to veteran players? There are also the changes in assault experience and these 500k planet drops which create different point opportunities then were historically avialable..... but that is another issue

Professor has made many changes - people in general resist change - most of the changes I believe are good for the game but changing so much so fast is making it very difficult to adapt. It is his game to change and if enough players don't like the changes I assume they will stop playing (which in my mind would be a loss) - I hope it doesn't come to that




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lotje Posted: 15:33:37 22nd Jun 2005

Posts: 153

Topics: 5

Gender: Female



i am against many planet drops to , each planet drop is followed by a wave of obliteration so maybe prof could obliterate some random planets :D

but i am sticking up for prof on his matter of having 100 planets ... u guys forced him to leave clan and force him to go solo
so he can only build on nap's not on a clan .....

now after taking the prof away from his clan u also want to reduce his planets to 40 .... at least give the man something !!!!!!!!!!!!!!!!!!!!!!!!!! he is the one who holds this game together and makes adjustments ..

now the prof is playing he'll find out bout some "bad" changes like these 500k def planet drops




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