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SuperSmithie09 Posted: 12:32:31 20th Mar 2006

Posts: 425

Topics: 129

Location: United States

Gender: Male



ships assigned is just stupid y it was made int he first place who knows




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SuperSmithie09 Posted: 12:38:31 20th Mar 2006

Posts: 425

Topics: 129

Location: United States

Gender: Male



Ok there are lots of holes in my idea I know but if bugs were fixed the fighters had less exp. and no assigned ships then it would be fine. Oh and if you find any more compliants feel free to tell me im always up for some constructive critisim :D




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MageofMaddness Posted: 14:51:29 20th Mar 2006

Posts: 1610

Topics: 121

Location: United States

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just stop posting... all youre saying is gibberrish..... the game was changed because in the old system.... noobs had no chance of EVER competing with vets... now it is different... the game is a whole new game where if youre smart and skilled enough youll rise to be able to compete with the big dogs.....the game ahs been changing for the better but too many people... :cough: want to abuse the system instead of trying to make the game better and coompete fairly.... Im actually Really considering checking out that game that SF now plays where each round is a fresh start......







B).....




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Berserkas Posted: 00:09:49 21st Mar 2006

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Gender: Male



2500% assaults sounds fun :shrug: :D




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Sniper666 Posted: 02:36:02 21st Mar 2006

Posts: 394

Topics: 14

Location: Australia

Gender: Male



except to train. but it was true, they were real threats.




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Laurrriz Posted: 06:17:00 21st Mar 2006

Posts: 1818

Topics: 114

Location: Lithuania

Gender: Male



especially when you lose one mid-training or at 2499 exp :P *cough* greenleaf *cough*




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Professor Posted: 08:56:23 21st Mar 2006

Posts: 5830

Topics: 405

Location: China

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We are not going back to the 2500% exp model with invincible HWs. Forget it. And, I don't want to hear any more about ships assigned to planets. Iiridayn's suggestion on this was the best of these options I have heard, but it was fairly voted on and rejected (although Iiridayn does claim that the way I worded the question biased the results, which might be true).




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SuperSmithie09 Posted: 11:21:53 21st Mar 2006

Posts: 425

Topics: 129

Location: United States

Gender: Male



Oh come on it would be fun :D jk ok by popular demand I will stop posting (on this topic)




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Iiridayn Donator Posted: 11:32:59 21st Mar 2006

Posts: 1636

Topics: 97

Location: United States

Gender: Male



I also still feel that it's a reasonable solution to floating HWs (which, SuperSmithie09, was why Zygi did it in the first place ;P) ;P. However, players are too scared of the memory of the memory of the bugs to want to have anything to do with it :shrug:. Sure, I got hit with it occasionally myself when I first played, but I see no reason why it can't be upgraded, fixed, and maintained :shrug:. Anyway, I'm strongly in interest of less interest, but I'll go with whatever gets decided (and yes, I mostly gather, but I feel that with such an incredibly high rate of interest this game will eventually cease to be one. (And I feel it's a bit of a kludgy solution to stopping floating HWs, which is admittedly prolly my primary objection to it, true ;P)).




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Hope Posted: 12:31:52 21st Mar 2006

Posts: 6522

Topics: 415

Location: United Kingdom

Gender: Male



Back then noone had large fleets
This was due to the extrememely hazardous nature of training, training back then took 16 hours on average for a player and about 1/2 were crashed for not putting the rite amount of troops on.
Now however I like many have much more ships that are worth more and so if someone took my hw with ships assigned then I would lose more from the ships than from the planet itself!

I too despise intrest and condemn anyone who voted to keep 1% for def res!




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