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aretard023 Posted: 19:19:19 28th Mar 2006

Posts: 608

Topics: 17

Gender: Male



now THAT makes sense. That is how ive seen it implemented in other games. It works amazingly well. low players can gain big off high players, but it doesnt put high players at adisadvantage because they could fight the guy that hit them. The playing field would eventually level out, with players staying in basically one spot, according to power level.

btw...that brings me to another thing...is there any way to LOSE points? because there should be...




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boehm Posted: 20:44:29 28th Mar 2006

Posts: 1019

Topics: 140

Location: United States

Gender: Male



you know, i think it would be incredibly fun to restart the game and see just who the good players realy are:D it would be sooooooo funnnn!!!:):]:D]:-)




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Berserkas Posted: 21:30:17 28th Mar 2006

Posts: 1515

Topics: 32

Gender: Male



dont decrease shields proff, add more assault exp :P or make bigger capacity assaults - the maximum possible defense had increased greatly, but the attacking - no. if people could take a HW like in a few minutes ( if it has no turrets) that would b funny. a guy walks to a bathrom, he comes back and boom! HW lost :shrug: :D




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Midnight Striker Posted: 22:17:03 28th Mar 2006

Posts: 301

Topics: 29

Location: United States



i think all that iis needed is a resureses reset all resourcess go by by keep planets and ships but hw will be gone fresh start in building.




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Iiridayn Donator Posted: 23:44:57 28th Mar 2006

Posts: 1613

Topics: 93

Location: United States

Gender: Male



There's at least 180 active players atm, according to a db query. (And if we go by the strict interpretation, it's over 1000).




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Professor Posted: 00:16:25 29th Mar 2006

Posts: 5830

Topics: 405

Location: China

Gender: Male

ISP: MSN



Humm. I can say that I seldom see more than 25 on at the same time, and there are only about 100 names that I recognize as being regularly active in playing the game.

By the way, some "active" players are not active in the forums, or only post in the Lith forums.




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Shadow Stalker Posted: 00:16:53 29th Mar 2006

Posts: 11468

Topics: 322

Location: United Kingdom

Gender: Male



lol so ur basically saying smartfox wont be able to gain points if he attacked my hw :O cool do it :D




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Naltsa Abe Posted: 06:23:33 29th Mar 2006

Posts: 1600

Topics: 236

Location: United Kingdom

Gender: Male



Lol I made my calculation by statisitcs Class A, B, C, D, E

And secondly, With the ease of building a massive planet attacking a players homeworld is usless

SECONDLY, only being able to attack players with certain total points etc... WILL not work, Look at the way the space etc is set out, that makes it stupid to even consider it, You'll be the unlucky vet to sit next to an inactive whom you can never attack, Think about it




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Filas Posted: 13:25:34 29th Mar 2006

Posts: 2042

Topics: 148

Location: Lithuania



there are two main reasons why HWs are not attacked now and the game is boring:
1. Too strong shields
2. Interest on troops

Make shields as strong as they were on december and no interest for troops and we'll have a lot of HW attacks and no HW will be safe.




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Shadow Stalker Posted: 13:31:49 29th Mar 2006

Posts: 11468

Topics: 322

Location: United Kingdom

Gender: Male



and no resources on those hws




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