PUBLIC FORUMS/GENERAL FORUM

Topic Title: Assault Experience Changes (Simple Topic)

Topic starter: System Administrator

Topic started: 01:22:22 30th Dec 2014

Posts: 17 Last post: 13:30:17 14th Jan 2015 by Exemplary Strategy

Previous 1 2  Next

System Administrator Posted: 01:22:22 30th Dec 2014

Posts: 45

Topics: 50

Location: United States



Voter participation has not been 100% in the Assault Expertise Voting topic, but a substantial proportion of active players have weighed in on the matter, with a 2-1 majority in favor of the change. I would have preferred a more unanimous reaction, but I believe this the change of assault experience maximum to 300 from 200 to be a good and healthy choice for our game at this time.

As such, in connection with the new round, shortly after the start to give adequate notice and barring any unanticipat ed changes in overall voting in the topic, I will be changing the assault experience cap to 300%. I believe that this will lead to increased activity and be a healthy change to the game right now. Arguments to the contrary well be accepted here or at the normal support@skylords.com email address.


watupdogg Posted: 16:52:58 30th Dec 2014

Posts: 2391

Topics: 346

Location: Portugal

Gender: Male



My issue is having to retain current ships. Something I'm not looking forward to. Oh.. If only we found a way to expedite training.. Any ideas or possibilities..


Naltsa Abe Posted: 17:09:11 31st Dec 2014

Posts: 1600

Topics: 236

Location: United Kingdom

Gender: Male



Gold my Friend Gold!

Make planets have a "set" amount of gold which can be used to expedite training. Also make it random

Would create gold shortage... however would also slow the destruction of the new planets allowing more players to have larger amounts of planets for other resources




__________________________
Naltsa Abe, The one, the only, the craziest welshman in the game!

You may have the troops and the assaults to go with them, but always remember....

I have crashed the server!!!

watupdogg Posted: 08:33:25 1st Jan 2015

Posts: 2391

Topics: 346

Location: Portugal

Gender: Male



Will this exp change effect just assaults or all ships


Iiridayn Donator Posted: 11:38:27 1st Jan 2015

Posts: 1612

Topics: 91

Location: United States

Gender: Male



All ships




__________________________
SkyLords Head Programmer

Spelled: I I R I (not irii, irri, or iri).

Force of nature.

watupdogg Posted: 11:53:13 1st Jan 2015

Posts: 2391

Topics: 346

Location: Portugal

Gender: Male



So no one has really brought this up but turrets will be a lot easier to take out as well with 300% fighters


EL Posted: 12:45:19 1st Jan 2015

Posts: 1684

Topics: 176

Location: United Kingdom

Gender: Male



Yeah I'd say 300% fighters would certainly change things..


Iiridayn Donator Posted: 17:03:02 1st Jan 2015

Posts: 1612

Topics: 91

Location: United States

Gender: Male



Quick summary?




__________________________
SkyLords Head Programmer

Spelled: I I R I (not irii, irri, or iri).

Force of nature.

Cajin Von Sian Posted: 20:33:47 1st Jan 2015

Posts: 495

Topics: 79

Location: Angola

Gender: Male



Mathematically the best ship, the 9/8 trained with 200% will see 5.8 turrets (24,000/5,000+1... 24k being the defense divided by the avg turret damage of 5k to get the minimum turrets that typically kill it, then plus one since.... could go into detail, but this is summary) and kill 3.915 and cost 200k S to train

At 300% is will see 7.4 and kill 6.66 and cost 300k to train... results

For 130 Turret HW:
200% is 33 fighters, so 6.6M S, plus fighter costs
300% is 19.5 fighters, so 5.8M S plus fighter costs

Defender Silicon cost is 5.2M for 130 turrets

Cuts time by 1/3, but I don't view it as a huge game changer


Iiridayn Donator Posted: 22:36:09 1st Jan 2015

Posts: 1612

Topics: 91

Location: United States

Gender: Male



Thanks, Cajin, for the summary. It doesn't sound like an unreasonable thing to change in connection with assaults then - a small enough advantage :). I'll go ahead and implement the change then in a day or two :).




__________________________
SkyLords Head Programmer

Spelled: I I R I (not irii, irri, or iri).

Force of nature.

Iiridayn Donator Posted: 12:51:37 3rd Jan 2015

Posts: 1612

Topics: 91

Location: United States

Gender: Male



Okay, change is live. Have fun people :).




__________________________
SkyLords Head Programmer

Spelled: I I R I (not irii, irri, or iri).

Force of nature.

Previous 1 2  Next

© SkyLords 2002-2024 | SkyLords™ is Trademark worldwide | Terms of Use | Privacy Statement | Contact Us | Game FAQ
PUBLIC FORUMS
TICKETS
LANGUAGE FORUMS
SKYLORDS CHAT