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Iiridayn Donator Posted: 11:36:55 3rd Mar 2006

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SP planets don't leave with inactive noobs anymore so that won't be a problem. Also, giving to inactive players should have a permanant fix soon as well, so I don't see that as being a major issue either.




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Filas Posted: 16:16:05 3rd Mar 2006

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"SP planets don't leave with inactive noobs anymore"

so we'll be finding systems with only noob planet and green? And where will SP planet be gone? If it will stay in noob arena, so after capturing such noob system of 2 planets, one day we can find third planet in our system - means all noobs systems will be completely unsafe, means green planets will be absolutely unsafe...

"giving to inactive players should have a permanant fix soon as well"

interesting how it can be fixed, as it is not so easy to do (in my opinion)




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Zerohours Posted: 16:32:05 3rd Mar 2006

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how but a script that turns off planet accepting bigging of month?




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Filas Posted: 16:44:07 3rd Mar 2006

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there can be many players who turn on accepting planets just after beginning of the month and then go inactive...




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mythics Posted: 17:43:05 3rd Mar 2006

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idea bad, very very bad. it is hard enough for me to hold on to anything above 14x (from 10x) just because of the shear time it takes. that is A LOT of time for a single ity bitty probe to come along and detect my precious 14x system, let alone a 17x or dare i say it... a 20x which would take ten months of time holding on to it. it is hard enough to find SP confed over 13x so it seems like there is a natural limit to how high SPC is going to get anyways, so just leave that little extra bonus of finding a higher production SPC.

also from what i understand no more new SPC planets are going to come in. won't that just mean that the only planet will be player planets, and EVERYONE knows what happens when the only planets are player planets...think before professor bought the game. because back then noobs alone wasn't enough to repopulate the uni, so what makes yout hink that they suddenly will?

people will always obliterate high production planets regardless of the circumstances, just look at how many HW's survive after being taken. Seems to me like the only time a HW stays extant is when professor takes it. I know that when clans take HW's they check nearbys then obliterate, not keep the planet there and let it be a continuing target even if 20 points of production is good to have.

also, there are no green 20x drops, and people still obliterate those after finding them eventhough they are an extremely rare commodity.

like i said people will always oblit regardless of the circumstances.




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General Stonewall Posted: 21:04:20 3rd Mar 2006

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Mythics has a good point.




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Duo Maxwell Posted: 21:19:12 3rd Mar 2006

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I had a good idea for how to limt obliteration....but unfortunately the system I devised is very VERY hard to add into the game :S

Take a look if you want. It's titled "Skills and Attributes" in the Support Forum. If you only want information on the obliteration idea, skip down to where it says Demolition.




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Professor Posted: 22:07:55 3rd Mar 2006

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Oh yeah, right, I know if you have to have a skill to obliterate planets, everyone will complain bitterly!




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kotica Posted: 00:36:24 4th Mar 2006

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filas - i stand corrected. but active/inactive if its a players coordinates I treat as known and try and guess if the inactive one is multi or newb that moved on.

As for inactive player, can we define inactive player as someone that has no intention of playing or logging on again? are closed accounts same as inactive ones? inquiring minds want to know.

And about obliting planets: I think thats the nature of the game. If you want less obliterations then put a price on it, maybe E&U based on the planets production. but even then, following a chain of planets usually requires oblit'ing some on the way.




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Iiridayn Donator Posted: 03:19:15 4th Mar 2006

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@Filas: They get deleted, not pop back in (people complained about the planet count ending up way too high... I fixed it :P). And it can be done, just needs to be high enough priority above other fixes, etc.

@Mythics: You just proved my point :P. People oblit them way too much, so they should have a good reason to defend them instead (allowing recapture, etc). Also, SP drops will prolly not go away entirely, but neither do we want a state of player vs. SP in an online game (as it also practially was at one point).

@Kotica: Price, like rarity would create? ;P

@Duo: Will read (and prolly comment) soon.




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