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mehdec Posted: 08:22:18 4th Mar 2006

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if there are no sp drops nearby has almost no function...




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Iiridayn Donator Posted: 09:38:14 4th Mar 2006

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As I said, drops wont stop, however, they will ideally be scaled back as new players enter and reduce the need for them.




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Professor Posted: 09:47:32 4th Mar 2006

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Planet drops are, at the request of many players a while ago, rarely within nearby range. The game tries ten times to find a location which has no planets nearby. New players can easily come in as nearbies, but SP Confed drops are seldom every placed as nearby planets to any player. To do otherwise was resulting in too many player planets being found too easily and too often.




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Moiare Posted: 19:30:08 4th Mar 2006

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I think mythics makes a very good point about the natural limit in sp planets production points.

It's only been about 3 months since probing has become really important to finding planets. I'd say wait another 3 or 4 and see if this really needs to be addressed. As for my reasoning, Look at planets dogg was selling a month ago, he had some x17's and x18's, now he's down to x14's.




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Professor Posted: 20:24:34 4th Mar 2006

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Fair point. I should also do a database querry to see how many SP confed planets we have of each age. That way, I could have better facts at hand to make better decisions on this issue.




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Filas Posted: 05:32:47 5th Mar 2006

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I was probing a lot and the best SP system I've found was 16x but it was around 3 months ago. The last best one is 15x which I'm currently selling - and price is being increased what means that offer of such systems is very small.
Of course I know some SP systems or planets having 17x, 18x or 19x, but all were left by players, so are not safe to use.




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Hope Posted: 05:36:08 5th Mar 2006

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Yea a 16x SP system is best Ive found and that only happened once




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Stealthy21 Posted: 05:48:50 5th Mar 2006

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hmmm...

probing is a tough one..but u can find planets...good planets also.

i mean i got a 40% success rate right now.

but i think that the planet system needs some changes. SPC aging needs to stay, maybe you could just make it change every other round though. as to not totally get ridd of it, but to also slow it down a bitt..

also there should maybe be a diff warp system, maybe change it back to bigger parameters with less time like i heard it used to be...

gotta make it so a high planet is wanted, but not all have maybe. this would keep everything in decent order. with a planet drop every set time to balance out the oblited planets.

just some ideas..

Stealthy




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MinderBinder Posted: 17:25:44 5th Mar 2006

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"As I said, drops wont stop, however, they will ideally be scaled back as new players enter and reduce the need for them."

I personally dont think this makes sense. If the main source of new planets is new players, then they are essentially cannon fodder. If they cant fight the vets and they are the only reliable source of planets then that just spells doom for a lot of noobs. If anything as new players are added there should be more SP for the new players to use for expansion and to prevent a Jaws style feeding frenzy everytime some poor b:censored"d leaves immunity.




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MinderBinder Posted: 17:28:51 5th Mar 2006

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Someone mentioned a ratio somewhere. That would make sense. Say 15 planets per player, that way on average if everyone was a communist we would all have 15 planets. But our greed will consume us and some will work hard and get 25 maybe even 50, some will lose to the system and have very few or be defeated. Now there are more players than active players so 15planets to each player who has logged in in the round and as planets are oblit individual single system drops occur to maintain the constant.




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